Kernel & Process Isolation via cgroups v2
A dedicated Linux process and systemd slice for every game server with enforced RAM, CPU, and scheduling limits. Zero noisy-neighbor impact.
High-performance infrastructure on isolated Linux processes for CS 1.6, CS:Source, GTA SA-MP, Minecraft, Garry's Mod, and Team Fortress 2. Zero simulation — pure bare-metal and NVMe speed.
Each game server runs in an isolated Linux cgroup with optimized engine binaries, configs, and builds.
Optimized ReHLDS engine with AMX Mod X 1.10, ReAPI, Reunion protocol, and one-click builds (Classic, CSDM, Zombie, GunGame).
Competitive hitreg with fixed 100 Tickrate, MetaMod:Source 1.12, SourceMod 1.11, and 10 Gbps FastDL.
Modern open.mp core with Pawn JIT compiler, complete anti-crash protection, and support for streamer, sscanf, and mysql plugins.
Lightning-fast PaperMC on Java 21 with NVMe SSD storage, plugin support, GeyserMC Bedrock crossplay, and snapshots.
64-bit architecture eliminating out-of-memory crashes, instant Steam Workshop collections mounting, and DarkRP/TTT gamemodes.
Competitive ETF2L & UGC match configs (6v6, Highlander), custom map support (Orange, Trade, MvM), and SourceMod admin.
Complete server management without technical bottlenecks, console exploits, or delays.
A dedicated Linux process and systemd slice for every game server with enforced RAM, CPU, and scheduling limits. Zero noisy-neighbor impact.
Real-time streaming game command execution via secure WebSocket directly to the engine. The web console never exposes an underlying Linux shell.
Live readings of vCPU, RAM usage, server FPS, player counts, and map status are gathered directly from our native node agent without delay or spoofing.
All control-plane communication is HMAC-SHA256 signed with strict timestamp validation to prevent unauthorized commands and replay attacks.
High-speed Nginx FastDL cluster tuned with Google BBR congestion control. Maps and assets are auto-compressed to .bzip2 for instantaneous client downloads.
Hardware-level UDP mitigation filters protecting against A2S_INFO amplification, UDP reflection, SA-MP crashers, and malicious packet spam.
Build installations, configuration sync, and snapshots run through a persistent async job queue so the web UI remains snappy and responsive.
Edit server configs directly in the web browser with code highlighting, or connect via FileZilla / WinSCP using dedicated high-speed SFTP.
Every support ticket and sensitive action is tied to immutable audit logs. Receive instant alerts on server states and ticket updates directly in Telegram.
Instant deployment takes less than 60 seconds. Choose your game and plan.